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13th May 2014

Team Fortress 2

Bug: Heavy: If you equip the Fist of Steel and then put it in Third Person view, you can see the Heavy's fingers party sticking out of the steel gloves.

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6th May 2014

Team Fortress 2

Bug: Any strange primary weapon for the Pyro can have the Strange Part: Underwater Kills added to it. However, the primary weapons for Pyro do not work under water, and any player ignited by the flamethrowers are instantly extinguished the moment they land in water, making it impossible to get any underwater kills with these weapons.

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6th May 2014

Team Fortress 2

Bug: The Strange Part: Posthumous Kills can not be applied to the Heavy's Huo-Long Heater. However the rings of fire emitted from this weapon when in use can cause posthumous damage and deaths.

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6th May 2014

Team Fortress 2

Bug: The Strange Part: Damage Dealt can be applied to the strange Demoman shields, Charge N Targe, and Splendid Screen. However, the part does not work on them and will not count any damage dealt by charge bashing enemies with the shields.

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6th May 2014

Team Fortress 2

Bug: Scout/Engineer: The misc for the scout called Ball-Kicking Boots spawns a team colored soccer ball with the player that can be kicked around the field similarly to the TF2 birthday beach ball. This can not be destroyed by most things. However, the Short Circuit weapon for Engineer can destroy this as if it were a projectile.

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1st Nov 2013

Team Fortress 2

Bug: Players are able to customize a tag which they can spray on most locations on the map. After a tag is sprayed, any player who looks at it gets a red text display saying SPRAYED BY and then says the person's name. If the player that sprayed the tag, then leaves the match, their tag will disappear. However, if any player looks at the spot where the tag was, they still get the text pop up saying there's a tag there and who it's sprayed by, only there's no tag.

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1st Nov 2013

Superstar Racing

Bug: Sometimes, even if the player is in 1st place, you cross the finish line at the end of the last lap, but it does not register it. While the other players or bots cross just fine and win while the player has to do another full lap ending up last.

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1st Nov 2013

Team Fortress 2

Team Fortress 2 mistake picture

Bug: So far, I have only found this glitch in Dust Bowl on the second capture point in stage 2. On the Red Team side, exiting the starting room, you see a folding down garage door that is always shut. Sometimes, it will be off set. The door is not connected right, and actually sticks out into to the walk way. Players can walk through it, and can't go in the door though due to an invisible wall.

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1st Nov 2013

Team Fortress 2

Bug: Mann Vs. Machine: I have found that sometimes, when the wave is failed and the Machines successfully drop the bomb into Mann Co. a glitch happens that I have discovered with The Heavy. After a wave has failed, the Mann Co. Defenders team does the loser position where you can run around with hands in the air. But sometimes the Heavy will be completely invisible to the person playing him. Not sure what causes this, and so far only discovered with The Heavy.

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1st Nov 2013

Team Fortress 2

Bug: Engineer: A glitch that often happens for unknown reasons, the hand or hands of the Engineer will disappear during gameplay from that player's perspective. All you can see is the weapon or wrench in his hands floating in the air.

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Bug: Zombies - Green Run: A player is hurt slightly by fire, and critically by the lava pools. Players are 'downed' if they stand in the lava for even a couple seconds. But once downed, a player can crawl around all he wants in the lava totally unaffected by it. If you're revived while in lava, you almost instantly are downed again by it.

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23rd Oct 2013

Goldeneye 007

Bug: If you go to the first level, the Dam, place a remote mine on all of the explosive metal barrels inside the dam. Then throw three grenades and fire a rocket. The game freezes.

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23rd Oct 2013

Goldeneye 007

Bug: If you use the License to Kill on any multiplayer map, have two people looking at each other. Have one player hit the start button to take the screen to the "pause menu" and find the pause option, but do not hit start. Then have the second person shoot their gun and hit the start button on the first person's control at the exact same time to pause the game. This will cause the game to freeze like that, but by pressing start you can exit to the menu. Also, if you are a second too soon when shooting, the player who fires can see their gun go through the firing motion as the screen pauses, but no bullets come out.

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Bug: Zombies-Buried: In the Haunted Mansion, there is part where a book shelf slides back and forth by the wall where you find a hallway you must pass through. The Ghosts are usually waiting on the other side and rush at you the moment the book shelf slides to the side. But sometimes, the Ghosts will be partly stuck to the wall in the hall way and can't move, easily killed with a few shots before unhindered ghosts begin to take their place.

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Bug: Zombies-Buried: If you have The Giant holding a crawler, and shoot him, he will throw the crawler on the ground and stomp it. But sometimes a glitch happens, where the animation is messed up. The Giant does the motions, and the crawler acts like it's been stomped, but it jumps up and is sitting on The Giant's head.

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Bug: One of the cheats for this game is called invisibility or infinite health, depending on where you read it, but it's the same code. However, after using this code, you are still hurt by explosions or fire (if not fire proof), and from falling. Also, if you happen to get hit by two bullets at the same time, it wounds you also, over loading the invincibility cheat.

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Bug: On some bridges, the shadows and head lights of the cars on it will be cast on the ground below it.

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Bug: When CJ opens the door of the massive AT-400 jet airliner, the door goes right through him.

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Bug: When attacking people in a restaurant, some of them that are sitting will slump over and 'die' with their heads on the table. Yet they are still alive in the game. But you can't lock on to them. You can't kill or hurt them ether. Blood splats, but nothing else. Punching, using melee weapons, shooting, using the chain saw, and even throwing grenades of other uses of explosives doesn't do a thing to them but splatter a little blood. Yet this supposedly 'dead' person will still talk to you if you bump them. Sometimes they'll still do the random compliment or insult and you can still have CJ respond to them.

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Bug: Using the continual spawning glitch of civilians in restaurants, if you get to 3 stars, cops start spawning there too. Only they appear with their hands up or crouched in a surrendering position and they never fight you. When they appear, they speak threatening remarks to CJ, but never act.

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